technology

Global Virtual Reality Headsets Market Research Report 2017


Published On : Mar 2017

Category : Virtual Reality

No. of Pages : 110 pages

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Table of Contents

Global Virtual Reality Headsets Market Research Report 2017
1 Virtual Reality Headsets Market Overview
1.1 Product Overview and Scope of Virtual Reality Headsets
1.2 Virtual Reality Headsets Segment by Type (Product Category)
1.2.1 Global Virtual Reality Headsets Production and CAGR (%) Comparison by Type (Product Category) (2012-2022)
1.2.2 Global Virtual Reality Headsets Production Market Share by Type (Product Category) in 2016
1.2.3 Augmented VR
1.2.4 Immersive VR
1.2.5 Distributed VR
1.2.6 Other
1.3 Global Virtual Reality Headsets Segment by Application
1.3.1 Virtual Reality Headsets Consumption (Sales) Comparison by Application (2012-2022)
1.3.2 Games
1.3.3 Film and Television
1.3.4 Other
1.4 Global Virtual Reality Headsets Market by Region (2012-2022)
1.4.1 Global Virtual Reality Headsets Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.4.2 United States Status and Prospect (2012-2022)
1.4.3 EU Status and Prospect (2012-2022)
1.4.4 China Status and Prospect (2012-2022)
1.4.5 Japan Status and Prospect (2012-2022)
1.4.6 South Korea Status and Prospect (2012-2022)
1.4.7 Taiwan Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Virtual Reality Headsets (2012-2022)
1.5.1 Global Virtual Reality Headsets Revenue Status and Outlook (2012-2022)
1.5.2 Global Virtual Reality Headsets Capacity, Production Status and Outlook (2012-2022)

2 Global Virtual Reality Headsets Market Competition by Manufacturers
2.1 Global Virtual Reality Headsets Capacity, Production and Share by Manufacturers (2012-2017)
2.1.1 Global Virtual Reality Headsets Capacity and Share by Manufacturers (2012-2017)
2.1.2 Global Virtual Reality Headsets Production and Share by Manufacturers (2012-2017)
2.2 Global Virtual Reality Headsets Revenue and Share by Manufacturers (2012-2017)
2.3 Global Virtual Reality Headsets Average Price by Manufacturers (2012-2017)
2.4 Manufacturers Virtual Reality Headsets Manufacturing Base Distribution, Sales Area and Product Type
2.5 Virtual Reality Headsets Market Competitive Situation and Trends
2.5.1 Virtual Reality Headsets Market Concentration Rate
2.5.2 Virtual Reality Headsets Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Virtual Reality Headsets Capacity, Production, Revenue (Value) by Region (2012-2017)
3.1 Global Virtual Reality Headsets Capacity and Market Share by Region (2012-2017)
3.2 Global Virtual Reality Headsets Production and Market Share by Region (2012-2017)
3.3 Global Virtual Reality Headsets Revenue (Value) and Market Share by Region (2012-2017)
3.4 Global Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.5 United States Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.6 EU Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.7 China Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.8 Japan Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.9 South Korea Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.10 Taiwan Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)

4 Global Virtual Reality Headsets Supply (Production), Consumption, Export, Import by Region (2012-2017)
4.1 Global Virtual Reality Headsets Consumption by Region (2012-2017)
4.2 United States Virtual Reality Headsets Production, Consumption, Export, Import (2012-2017)
4.3 EU Virtual Reality Headsets Production, Consumption, Export, Import (2012-2017)
4.4 China Virtual Reality Headsets Production, Consumption, Export, Import (2012-2017)
4.5 Japan Virtual Reality Headsets Production, Consumption, Export, Import (2012-2017)
4.6 South Korea Virtual Reality Headsets Production, Consumption, Export, Import (2012-2017)
4.7 Taiwan Virtual Reality Headsets Production, Consumption, Export, Import (2012-2017)

5 Global Virtual Reality Headsets Production, Revenue (Value), Price Trend by Type
5.1 Global Virtual Reality Headsets Production and Market Share by Type (2012-2017)
5.2 Global Virtual Reality Headsets Revenue and Market Share by Type (2012-2017)
5.3 Global Virtual Reality Headsets Price by Type (2012-2017)
5.4 Global Virtual Reality Headsets Production Growth by Type (2012-2017)

6 Global Virtual Reality Headsets Market Analysis by Application
6.1 Global Virtual Reality Headsets Consumption and Market Share by Application (2012-2017)
6.2 Global Virtual Reality Headsets Consumption Growth Rate by Application (2012-2017)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

7 Global Virtual Reality Headsets Manufacturers Profiles/Analysis
7.1 Oculus Rift
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Virtual Reality Headsets Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Oculus Rift Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.1.4 Main Business/Business Overview
7.2 LG
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Virtual Reality Headsets Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 LG Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.2.4 Main Business/Business Overview
7.3 Sony PlayStation VR
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Virtual Reality Headsets Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Sony PlayStation VR Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.3.4 Main Business/Business Overview
7.4 HTC Vive
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Virtual Reality Headsets Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product B
7.4.3 HTC Vive Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.4.4 Main Business/Business Overview
7.5 Samsung Gear VR
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Virtual Reality Headsets Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Samsung Gear VR Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.5.4 Main Business/Business Overview
7.6 Microsoft HoloLens
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Virtual Reality Headsets Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Microsoft HoloLens Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.6.4 Main Business/Business Overview
7.7 FOVE VR
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Virtual Reality Headsets Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 FOVE VR Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.7.4 Main Business/Business Overview
7.8 Zeiss VR One
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Virtual Reality Headsets Product Category, Application and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 Zeiss VR One Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.8.4 Main Business/Business Overview
7.9 Avegant Glyph
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Virtual Reality Headsets Product Category, Application and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 Avegant Glyph Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.9.4 Main Business/Business Overview
7.10 Razer OSVR
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Virtual Reality Headsets Product Category, Application and Specification
7.10.2.1 Product A
7.10.2.2 Product B
7.10.3 Razer OSVR Virtual Reality Headsets Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.10.4 Main Business/Business Overview
7.11 Google Cardboard
7.12 Freefly VR headset

8 Virtual Reality Headsets Manufacturing Cost Analysis
8.1 Virtual Reality Headsets Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Virtual Reality Headsets

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Virtual Reality Headsets Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Virtual Reality Headsets Major Manufacturers in 2015
9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 Global Virtual Reality Headsets Market Forecast (2017-2022)
12.1 Global Virtual Reality Headsets Capacity, Production, Revenue Forecast (2017-2022)
12.1.1 Global Virtual Reality Headsets Capacity, Production and Growth Rate Forecast (2017-2022)
12.1.2 Global Virtual Reality Headsets Revenue and Growth Rate Forecast (2017-2022)
12.1.3 Global Virtual Reality Headsets Price and Trend Forecast (2017-2022)
12.2 Global Virtual Reality Headsets Production, Consumption , Import and Export Forecast by Region (2017-2022)
12.2.1 United States Virtual Reality Headsets Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.2 EU Virtual Reality Headsets Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.3 China Virtual Reality Headsets Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.4 Japan Virtual Reality Headsets Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.5 South Korea Virtual Reality Headsets Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.6 Taiwan Virtual Reality Headsets Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.3 Global Virtual Reality Headsets Production, Revenue and Price Forecast by Type (2017-2022)
12.4 Global Virtual Reality Headsets Consumption Forecast by Application (2017-2022)

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer


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