3D Animation Hardware Sales to Receive Impetus from High Use in Interior Designing and Architecture

Published On : 27 Dec 2016

The flourishing 3D animation, multi-industrial 3D application, 3D entertainment, and 3D character merchandise is the main reason behind the increase in the sales of 3D animation hardware, states a report added by QYResearchReports.com. The report is titled ‘Global 3D Animation Hardware Sales Market Report 2016,’ is now available for sale on the website of QYResearchReports.com. The report segments the 3D animation hardware market into several sub-segments, forecasting the revenues of each and driving or hindering factors of segments and sub-segments. It also offers a detailed analysis of the market trends and opportunities of growth that are yet to be explored, in the 3D animation hardware market. The expert opinions on the industry and industry’s future scope, makes this report a valuable source for investors, who wish to invest in the market.

Today the penetration of 3D animation has increased so much, that they are being used across areas such as interior designing, stage shows, architecture, gaming, film making, and businesses. Owing to their ability to give an experience of something which would have otherwise been too complex in visual and design, their use is increasing across industries, and this is driving the sales of 3D animation hardware. They help in explaining products and architectural designs more efficiently and this is why they are witnessing a high demand. However, high price could be a challenge for the sales of 3D animation hardware. However, the emergence of 4D technology and increasing penetration of 3D gaming are expected to ensure the continued sales of 3D animation hardware, thus driving the market. 

To get a Sample Copy of Report visit @ http://www.qyresearchreports.com/sample/sample.php?rep_id=870267&type=E

The global 3D animation hardware market can be segmented on the basis of type of hardware into motion capturing systems, video cards and GPU, and workstations. On the basis of application, the market can be segmented into modeling, marketing and advertisement, training and education, visualization and effects, and simulation and analysis. By deployment, the global 3D animation hardware market can be segmented into on-demand and on-premise. By industrial verticals, the market can be segmented into architecture, media and entertainment, building and construction, defense and intelligence, academia and education, healthcare and life sciences, and manufacturing and design.

By geography, the 3D animation hardware market is expected to be segmented into North America, Asia Pacific, Europe, and the Rest of the World. Of these, North America is expected to be a significant market for 3D animation hardware. A healthy growth is also expected in Asia Pacific in the 3D animation hardware market. 

Some of the key players in the market are Intel, AMD, Lenovo, Adobe Systems, Side Effects Software, Autodesk, Newtek, NVIDIA, MAXON, and Corel. The report profiles leading players and gives information such as their business overview, financial overview, and their recent product launches. 

 


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